Perfect Super Metroid clone that added its own uniqueness to the formula. I really enjoyed finding new items, learning what they do, and then strategizing on what I wanted to pick up and what I wanted to skip on subsequent playthroughs. Simple gameplay mechanics and gameplay loop, but each playthrough is different and doesn't overstay its welcome. One indie I absolutely love is The Binding of Isaac. The challenge of the game can only get you so far. I found the gameplay and movement mechanics to be quite excellent, but I didn't find the monotonous gameplay loop to be all that engaging and I lost interest about half way through the original game. ![]() Super Meat Boy is another example, but with the opposite problem. ![]() I spent far too much time trying to adapt to the movement mechanics that I was missing what the rest of the game had to offer. I so tried to get into it because I loved the art style and story, but the gameplay mechanics, especially the movement, just felt so off to me that I wasn't having any fun. I find all of these indie titles that people so revere to be shallow and/or not fun.
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